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Showing posts from 2018

3 years and 1 Million Downloads Later…

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Tonielrosoft  is now celebrating one million downloads of its free classic card game called Naija Whot.  Naija Whot  is a digitised version of the widely popular card game in Nigeria known as Whot!  The game also includes modes like  quick-play with a single robot, tournament match with 3 robots, one vs one multiplayer against a human  opponent as well as action card configurations, avatar customisations  and French  localisation  features. Naija Whot has now become  the first Nigerian game to hit this landmark based on downloads solely from the Play Store.  The game was released on December 09 2014 on the Google Play Store, which means that it reached one million in 3 years 10 months and 22 days (1422 days). The game has also been on the Google Play’s top 100 app and game charts in Nigeria for over the past 2 years now. Another game from Tonielrosoft,  Naija Ludo  is also close to the one million download landmark.

Long Hiatus and Comback

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Hello again, it's been a while since we posted anything here on the website, we say apologies for that. We somehow got caught up in a myriad of things but were are back, better and open for business. Meanwhile, if you have been following us on social media, you might have noticed we were a little bit active on that end. So we say, if you haven't followed us on social media, then please do. Our handle is @gamedevng on both  Facebook and  Twitter . So let's get right on to it. Here are the new releases you missed in the Nigerian gaming scene while we were away. New Releases ChopUp released Tear Rubber Racing on the Google Play store. Tear Rubber Racing follows an undercover cop who has been sent on a mission to reveal the true identity of an underground criminal. FYI, you might hit a snag in trying to download the game as it only works on some specific Android devices that have the gyroscope enabled. Bestman Games, the tabletop game company released a digitis

Enter Africa - Gamify Your City

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Gamify the future of your city by participating in Geothe Institut's Enter Africa (past, present, future) project. In several Game Labs, interdisciplinary teams in 15 African countries will use a gaming app to create future scenarios for their cities. Young teams of architects, urban planners, engineers, IT experts and cultural professionals are needed to develop ideas for their city in 15 big African cities. The various ideas will eventually lead to a transnational digital game about future scenarios that may occur in big African cities. The future of our world is already being decided today in big cities with an example being Sub-Saharan Africa. Approximately 18 new megacities are expected to be developed in Sub-Saharan Africa by 2025. But how can access to medical care, water, electricity and education be achieved over a wide area? How do we regulate traffic and housing? Also, how do we manage the fair distribution of clean air and green spaces? With the Enter Africa p

2017 Review of the Nigerian Gaming Industry

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This post is long overdue, but it's better late than never, right? Anyways, writing this was supposed to be like the 2016 year in review post but honestly nothing much happened last year that I really took cognisance of, and I also wanted to try another style for this write-up. For 2017, I'd be focusing on major events, indies and the remaining pioneer gaming studios still in business. So then, let's get right to it. First up is... Maliyo 2017 Review Maliyo had a solid year in 2017 with the launch of MonaPay and the Maliyo Marketplace . After their comeback in 2016 and my numerous chats with Hugo Obi (Manager/CEO), they seem to look like they've shifted from their previous endeavours; making locally relatable mobile games. Hugo has always talked about two major challenges facing the local industry; Discoverability and Monetization, and last year looked like the right time for Maliyo to solve those problems. With the Maliyo Marketplace, Nigerians can n

2018 Global Game Jam

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The universal hackathon focused on game development is back again and this years annual event is holding on the 26th - 28th of January.  The goal of the event is to allow everyone come together and make a video game, or non-digital game like a board game or card game in a time span of 48 hours.  The Global Game Jam encourages people with all kinds of backgrounds to participate, collaborate and contribute to the global spread of game development and creativity. The p articipants rapidly  prototype game design ideas and create a game from beginning to end in the prescribed time. The brief time span is meant to help encourage creative thinking to result in small but innovative and experimental games. The structure of a jam usually starts with everyone gathering at a jam site on a late Friday afternoon, awaiting the announcement of the year's theme. A short video keynote with advice from leading game developers is shown and then the secret theme is announced. All sites worl