I wrote this article for ABOC in 2014 and I can't seem to find it anywhere. So I decided to post it on my blog with a few minor edits because I've become a better writer. I've omitted the worthy mentions because adding them would make this write-up very long. If you're wondering why Kiroo's Aurion didn't make the list? Let's just say they hadn't launched at the time of writing this and I was skeptical. Anyways here you go. Since the birth of video games, there has been a severe lack of African games or games that display African themes. We’ve all seen games that have Western, European or even Japanese cultures for decades, but none that have African cultures. Africa has constantly been referred to as the “Dark Continent” and the same can be said in terms of gaming (sales, development, and adoption) in the continent. Only a small fame has been recorded with games like Resident Evil 5 and Far Cry 2; with justification in the scenery, people, languag
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I remember reading this write-up some years back when I was just starting out and it helped. It's a really serious matter that I think newer devs overlook. Heck I even have a friend who hasn't finished a game since 2012, that's like 5 years now (jeez!). I remember I kept telling him to at least release a demo, you know at least for some motivation. But I think the work has gone stale now. The website is down and I've not heard any update since August 2015, when he put out a blogpost saying "Not Given Up Yet". So I know how important the write-up I'm sharing really is. The usual thing that occurs is the newbie is trying to build this massive game for their flagship title, then months or years fly by and motivation and even interest start to dwindle. I'd leave you with one last quote I heard, can't remember from who though. But here it goes "The easiest way to kill your game is by not killing features".