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Important read for anyone attempting a Leaderboard in their game with no background knowledge. Knew they were used for some form of retention and social feature from arcades but this write up goes more in depth.
The centerline is all the time set primarily based on the device's radius - any much less, and the piece can be undercut. One benefit of this course of is that the same program can be utilized for Stylus Pens tools with totally different diameters. It also has the benefit of permitting compensation for points similar to the size of the device, device put on, and might compensate for device deflection. This makes cutter compensation essential for high quality, precision, and versatility.
Here's a good read for anyone trying to adopt a game engine. Someone sort of brought it up at the just concluded G3 Mobile Games Developer Meetup in Lagos. I must warn you, only slightly seasoned game developers will understand most of what is said. New and eager game developers might struggle a bit. Note, the write up does not juxtapose Unity with the other engines. It just gives some instances of what unity is good at and what it is improving at along side other popular free tier engines. If you are strictly looking at 2D, I'd say you should give Defold (King's own Engine) a try. I prefer it to Corona SDK, simply because an Editor can make your life easy. Will write a blogpost about this in the coming months. Write-up
Fading is a minimalist 2D platformer where you play through the mind of a man whose wife is dying of terminal illness as you uncover a story of love, pain and loss. The title itself alone, speaks for what the overarching theme of the game would represent. The red ball and concept of the game reminds me of the game Bounce on Nokia 5130, but unlike bounce you don't grow big, you don't have a certain number of lives and there are no rings to collect. If you're like me and don't understand how the concept depicts the mind of a man, then just wait till you play the game. You'll find out how challenging it is to be in someone's mind based on their mood and reasons why you don't want to ever be in it to start with. With that said, here are 5 reasons to play the game Fading. 1. Great Story The story of fading is beautiful and captivating. It's what the story of bounce could have been if it even had a story. You unravel the story of love an
This post is long overdue, but it's better late than never, right? Anyways, writing this was supposed to be like the 2016 year in review post but honestly nothing much happened last year that I really took cognisance of, and I also wanted to try another style for this write-up. For 2017, I'd be focusing on major events, indies and the remaining pioneer gaming studios still in business. So then, let's get right to it. First up is... Maliyo 2017 Review Maliyo had a solid year in 2017 with the launch of MonaPay and the Maliyo Marketplace . After their comeback in 2016 and my numerous chats with Hugo Obi (Manager/CEO), they seem to look like they've shifted from their previous endeavours; making locally relatable mobile games. Hugo has always talked about two major challenges facing the local industry; Discoverability and Monetization, and last year looked like the right time for Maliyo to solve those problems. With the Maliyo Marketplace, Nigerians can n
The centerline is all the time set primarily based on the device's radius - any much less, and the piece can be undercut. One benefit of this course of is that the same program can be utilized for Stylus Pens tools with totally different diameters. It also has the benefit of permitting compensation for points similar to the size of the device, device put on, and might compensate for device deflection. This makes cutter compensation essential for high quality, precision, and versatility.
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